What a purchase lets you do
Buying an asset on Floviz buys a license to use it, not the copyright in it. Every listing states which of two licenses applies. The rule behind both is simple: use it in your work as much as you like, never pass the source files along.
Last updated: July 27, 2026
Which license applies to you
The license tier is decided by how the asset is used, not by who buys it. Company size, headcount, studio versus freelancer — none of it is relevant. The only question is the context the asset ends up in.
A solo freelancer deploying an asset on a paid tour, a client project, or any commercial production needs the Commercial license. A hundred-person studio using the same asset in an internal experiment does not.
Personal covers non-commercial contexts: personal projects, personal websites, showreels and demo reels, experiments, and learning. Publishing that work publicly is fine.
Commercial covers every revenue-generating or client context: shows, tours, installations, broadcast, corporate events, and client deliverables.
If money reaches you because the work exists, it is commercial. That is the whole test.
Commercial
The working license, and the default on most listings. It covers any revenue-generating or client context: client commissions, festival and touring shows, corporate keynotes, broadcast, installations, and streamed output. There is no cap on projects, venues, screen count, or audience size, and no royalty on what you earn.
You may modify the asset freely — retime it, restyle it, take it apart, build something larger around it. The rendered output is yours to perform and to deliver as an inherent part of the production: the show ships with the asset in it, and that is exactly what you are paying for.
The license is granted to one purchaser, individual or organisation. Collaborators actively working on the same production may use the asset within that production. It is perpetual, worldwide, non-exclusive, and non-transferable.
What it never covers: handing the source files — project files, .tox and .nfx archives, the build itself — to anyone outside the license, clients included.
Personal
The learning and portfolio license. It covers non-commercial contexts: study, experimentation, personal projects, personal websites, and non-commercial exhibition. You may modify the asset just as freely as under the commercial license.
It explicitly permits public performance and public display in those contexts. Put the work on your showreel, post the render, screen it at a non-paying event — publishing personal work publicly is fine and always was.
It does not cover any paid engagement: client work, commercial production, ticketed or sponsored events, broadcast, monetised streams, or resale. If money changes hands anywhere in the chain, you need the commercial license — being a solo freelancer rather than a studio makes no difference.
If a project outgrows it, buy the commercial license for the same asset rather than proceeding and correcting it later. Ask us and we will point you at the right listing.
- Use in your own personal or experimental work
- CommercialYes
- PersonalYes
- Publish a showreel, demo reel, or personal work publicly
- CommercialYes
- PersonalYes — public display and performance are permitted in non-commercial contexts
- Use in paid client work and commissions
- CommercialYes
- PersonalNo
- Live show, broadcast, festival, and touring output
- CommercialYes
- PersonalNon-paid / non-commercial events only
- Modify, retime, restyle, and rebuild the asset
- CommercialYes
- PersonalYes
- Deliver the rendered output as part of a production or show
- CommercialYes — the show ships with the asset in it
- PersonalNon-commercial contexts only
- Unlimited projects, venues, screens, and audience size
- CommercialYes
- PersonalYes, within the above limits
- Give collaborators on the same production access to the source files
- CommercialYes, while they are working on that production
- PersonalNo
- Hand the source files to a client as a deliverable
- CommercialNo — the client buys their own license
- PersonalNo
- Resell, redistribute, sublicense, or transfer the source files
- CommercialNo
- PersonalNo
- List a modified version on another marketplace
- CommercialNo
- PersonalNo
- Include in a template or pack sold to others
- CommercialNo
- PersonalNo
- Use as training data for a generative model
- CommercialNo
- PersonalNo
The line on derivative work
The line is output versus source. Delivering the asset's rendered output as an inherent part of a production — a show, an installation, a sequence, a larger system you perform or ship — is allowed under the commercial license. That is the point of buying it.
Transferring, redistributing, reselling, or delivering the source files is not allowed under either license: project files, .tox and .nfx archives, and anything else another person could load and reuse. Neither is repackaging the asset as a template, a preset pack, or a block library, however heavily you have modified it.
Client work sits on this line often. You may use the asset in the work you deliver; you may not hand the client the source files so their next supplier can reuse them. A client who wants the source buys their own license — point them at the listing and we will take it from there.
Credit, term, and enforcement
Attribution is not required under either license. It is welcome where it is natural, and never a condition of use.
The license begins when payment clears and runs indefinitely. Work you have already shipped under it stays licensed even if the listing is later withdrawn from the catalog.
A full refund ends the license. When Stripe reports a refund we revoke the entitlement automatically, and any use of the asset after that point is unlicensed.
Downloads are logged with the account, IP address, and user agent. Those records are how license terms get enforced if a file turns up somewhere it should not.
Edge case not covered here? Describe the job to hello@floviz.live and we will tell you which license you need — before the show, not after. These license terms form part of the terms of service.